Agent clearance: ages 8–14

Put down the screen. Pick up the mission.

Sealed real-world missions packed with clues, codes and kit. Everything they need to disappear into the adventure is in the crate.

One crate. Hours of independent, hands-on adventure.

QuestCrate agents on a mission
Latest mission

Operation: artifact

Mission briefing inside.

Open when your agent is ready to follow the evidence, crack the trail and finish the case.

The QuestCrate directive

Real-world missions. Epic adventures.

01

Every clue, tool and instruction is inside. No prep required.

02

Stories make them investigate, build, decode and persist.

03

They lead the mission. You get your afternoon back.

Mission protocol

Not another box. A case to crack.

Every QuestCrate starts with a sealed briefing and unfolds into a tactile story your child can run with.

Browse mission archive

01 / Receive the briefing

A sealed mission lands at your door with physical evidence, hidden messages and the kit to start the investigation.

02 / Work the case

Decode a heist, build a surveillance device or chase a trail that moves from room to room.

03 / Earn your rank

Finish the mission, unlock your Agent ID, and show fellow operatives what you pulled off.

Current assignments

Choose your next mission.

All missions

Briefing room open

Your next family favourite is waiting in a crate.

Give them a story they can step into—and take back an afternoon without having to invent the entertainment.

All kit includedHours of playMade for ages 8–14